

After seeing how successful certain shows like the Witcher series has become, I think a God of War series could be the best route. We’re seeing it done for the Halo series, as well as the upcoming Mass Effect series. It looks like the new thing for video game adaptations these days is to make a series. This is some exciting news, especially since the creators of The Expanse series will be helming the series.

Now we all love playing the God of War games, but I must know, will we ever get a God of War movie? Not a movie, but a live-action series on Prime Video. How will that play out in this sequel? I have no idea, but I can’t wait to find out. Let’s not forget, Atreus is actually Loki, which technically makes him the younger brother of Thor. Atreus even killed one and I don’t think Thor will have any qualms about killing him out of revenge. We know that Thor will appear in the sequel and he’ll likely have a chip on his shoulder after Kratos fought and killed both of his sons. Better yet, you can expect to fight them and probably kill them in typical Kratos fashion. With the next God of War sequel coming this year on the updated systems, we can expect to see some familiar Norse gods. That was expected, but we didn’t really get to fight very many Norse gods in the game, other than Baldur and Thor’s two sons, Magni and Modi. Unsurprisingly enough, it turned out the gods in this realm were just as bad as the Olympian gods Kratos faced in the original trilogy. Aside from the interactions, Kratos and his new son Atreus learned from several characters, most notably from Mimir, about the Aesir (gods) of this new realm. We didn’t really get to interact with too many gods and other figures of Norse mythology, but what we did get to experience was exciting. Now the 2018 God of War game gave us a very intriguing introduction to the realm of Norse mythology. That realm was the land of mortals, where the gods of Norse mythology were the ones being worshipped. Not only did Kratos survive his suicide attempt in the third game, but he eventually found his way to a totally different realm. Eight years after the conclusion of the God of War trilogy, we got to see where his journey took him after he slaughtered the Gods of Olympus. It is indeed a tragic story and it is one that, for a while, we thought ended in the death of Kratos. In the first God of War, his whole quest was pursuing the killer of his family, his predecessor, the God of War, Ares.Īll of you God of War fans know how the story goes. For the case of Kratos, his main goal from day one was to avenge his family. This bloody fun video game series showed us that not all protagonists can be good people at heart. What makes this video game anti-hero so spectacular is the fact that he is one of the few video game characters who defined a generation. It’s not really because he’s a heroic character, far from it.


Let me just say that Kratos, the Spartan God of War, is without a doubt one of the greatest video game protagonists.
#Mgh citrix workspace windows
As an alternative, DPI matching can be disabled for CWA for Windows 2206 using a group policy.If you were a Playstation guy over an Xbox guy, then you must have played the God of War games. Citrix recommends customers use CWA for Windows LTSR with these VDAs. “HKLM\SOFTWARE\Citrix\Graphics” No changes are required for published desktops or Virtual Desktops sessions (single-session OS VDA).Ĭompatibility with 7.15 LTSR VDAs DPI matching is not supported with XenApp/XenDesktop 7.15 LTSR. This can be an issue for Windows clients with high-resolution monitors (above 1920x1080) where DPI scaling is generally used, with the main symptoms displaying very small graphics and text.įor best compatibility with CWA for Windows 2206, DPI matching must be enabled on 1912 LTSR Multi-session OS VDAs via the Windows registry using the key below. As a result, the VDA ignores the DPI scale settings of the client for all Virtual Apps sessions. These settings remain available for configuration using theĬWA for Windows Group Policy Object administrative template (administrators only).Ĭompatibility with 1912 LTSR VDAs DPI matching is disabled by default on 1912 LTSR Multi-session OS VDAs for all Virtual Apps (aka seamless or published apps) sessions. DPI matching is recommended in all cases, especially when high-resolution monitors (above 1920x1080) are in use.Īs part of this change, the ‘High DPI’ options that were previously accessible under ‘Advance Preferences’ in CWA are no longer available. This means CWA will attempt to match display resolution and DPI scale settings of the local Windows client to the Citrix session automatically. Starting with Citrix Workspace App (CWA) for Windows 2206, DPI matching is enabled by default.
